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archives/bf1942/levels/kursk.rfa
bf1942/levels/Kursk/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Kursk\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.ambientColor .04/.02/.03
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec .313/.297/.254
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.1

rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/Kursk
textureManager.alternativePath DCTextures/GenericEnvironment/Forest
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/Kursk
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Forest
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Canadian
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***

shadow.shadowColor 0.5

Game.setViewDistance 400
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT_SA-7
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Defence
game.setKit 1 5 Iraq_SpecOps_Silent

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT_Stinger
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Defence
game.setKit 2 5 US_SpecOps_Silent

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.6
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 354.82/94.12/451.787
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 354.82/94.12/451.787

game.setLevelCheck 1641951643