This page is under construction
archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/Invasion_of_the_Philippines/Init.con
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Invasion_of_the_Philippines\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25

rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/Philippines
textureManager.alternativePath DCTextures/GenericEnvironment/Green
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/Invasion_of_the_Philippines
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Sea
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Canadian
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Forest
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath bf1942/Levels/Invasion_of_the_Philippines/Texture

shadow.shadowColor 0.36/0.36/0.38

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 25
renderer.fogend 475

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AA
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Silent

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Rifleman
game.setKit 2 2 US_AA
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Silent

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.2
water.tileLayer2 0.3
water.tileNormalmap 0.8
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.75


run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 585.051/104.1/643.569
game.setBeforeSpawnCameraPosition 2 1112.65/85.7732/1014.7

rem game.setLevelCheck 3918044230