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archives/bf1942/levels/dcx_tali_abu_dahir.rfa
bf1942/Levels/DCX_Tali_Abu_Dahir/AIpathFinding.con
if v_arg1 == host
rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** Tank ***
rem *** searchMap name/ waterHeight/ waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/
rem considerAITypes/createSecondLayerMap/ firstLevel-secondlevel-thirdlevel (for second layer map)
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 2.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 280/106,1310/1864,599/1375,96/1985,118/1977,95/1961,136/1871,88/1844,321/80,306/80,488/111,626/203,1257/1929,1619/260,227/124,295/1978,1296/1859,350/138,337/139,1441/1823,1284/1938,372/1076
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 40 2.0 0.4 2.0 0
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 165/90,1543/464,1510/454,1569/454,1555/518,1522/537,1529/317,1525/297,1577/286,1670/236,1715/277,1725/376,207/116,1448/1881,1428/1944,1412/1890,1387/1851,599/1176,639/1177,591/1347,677/1384,623/1387,680/1310,75/1790,126/1761,101/1742,63/1717,300/156,131/1979,90/1888,624/169,330/82,266/112,1540/1454,1443/1496,1534/1549,1503/1337,1189/794,1161/910,1446/1118,1445/1140,610/152,204/1968,290/1979,1339/899,602/1308,1293/885,1233/795,1438/1555,602/1251,1756/641,1704/638,1969/626,1932/679,1795/603,1311/1852
ai.setSmoothing 1 10
rem *** Boat ***
ai.addSearchMap Boat2 1 1.4 30 4.0 0.3 2.5 0
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 1580/619,1962/540,1962/518,1475/1309,1471/1320,1496/1306,520/927,516/916,160/90,161/69,160/112,1131/912,43/1623,48/1630,1391/1309
ai.setSmoothing 2 20
rem *** Landingcraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3
ai.setSmoothing 3 20
rem *** Car ***
ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1504/469,1573/476,1717/638,1990/483,1975/652,1686/230,1533/328,1604/300,1733/346,1365/1856,1396/1856,1400/1884,1519/1440,571/902,372/1076,629/1304,695/1306,114/1745,1927/1607,1179/815,198/106,1179/805,637/1336,1477/1101,1313/884,586/1309,1461/1493,1967/621,57/1758,93/1789,120/1772,99/1823
ai.setSmoothing 4 6
rem *** Load maps ***
ai.loadMaps
rem run StaticObjects.con
rem ai.createAllMaps
endif
rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** Tank ***
rem *** searchMap name/ waterHeight/ waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/
rem considerAITypes/createSecondLayerMap/ firstLevel-secondlevel-thirdlevel (for second layer map)
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 2.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 280/106,1310/1864,599/1375,96/1985,118/1977,95/1961,136/1871,88/1844,321/80,306/80,488/111,626/203,1257/1929,1619/260,227/124,295/1978,1296/1859,350/138,337/139,1441/1823,1284/1938,372/1076
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 40 2.0 0.4 2.0 0
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 165/90,1543/464,1510/454,1569/454,1555/518,1522/537,1529/317,1525/297,1577/286,1670/236,1715/277,1725/376,207/116,1448/1881,1428/1944,1412/1890,1387/1851,599/1176,639/1177,591/1347,677/1384,623/1387,680/1310,75/1790,126/1761,101/1742,63/1717,300/156,131/1979,90/1888,624/169,330/82,266/112,1540/1454,1443/1496,1534/1549,1503/1337,1189/794,1161/910,1446/1118,1445/1140,610/152,204/1968,290/1979,1339/899,602/1308,1293/885,1233/795,1438/1555,602/1251,1756/641,1704/638,1969/626,1932/679,1795/603,1311/1852
ai.setSmoothing 1 10
rem *** Boat ***
ai.addSearchMap Boat2 1 1.4 30 4.0 0.3 2.5 0
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 1580/619,1962/540,1962/518,1475/1309,1471/1320,1496/1306,520/927,516/916,160/90,161/69,160/112,1131/912,43/1623,48/1630,1391/1309
ai.setSmoothing 2 20
rem *** Landingcraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3
ai.setSmoothing 3 20
rem *** Car ***
ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1504/469,1573/476,1717/638,1990/483,1975/652,1686/230,1533/328,1604/300,1733/346,1365/1856,1396/1856,1400/1884,1519/1440,571/902,372/1076,629/1304,695/1306,114/1745,1927/1607,1179/815,198/106,1179/805,637/1336,1477/1101,1313/884,586/1309,1461/1493,1967/621,57/1758,93/1789,120/1772,99/1823
ai.setSmoothing 4 6
rem *** Load maps ***
ai.loadMaps
rem run StaticObjects.con
rem ai.createAllMaps
endif