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archives/bf1942/levels/dcx_tali_abu_dahir.rfa
bf1942/Levels/DCX_Tali_Abu_Dahir/Ai/StrategicAreas.con
if v_arg1 == host
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
aiStrategicArea.create slum 1705/1935 1725/1955 210 land
aiStrategicArea.create tali 1640/295 1660/315 215 land
aiStrategicArea.create us 180/90 200/110 10 land
aiStrategicArea.create mountain 1435/1860 1455/1880 200 land
aiStrategicArea.create docks 615/1170 635/1190 200 land
aiStrategicArea.create hq 82/1750 100/1770 10 land
aiStrategicArea.create middle 1377/990 1397/1010 200 land
aiStrategicArea.create bridge1 1165/1175 1175/1185 50 land
aiStrategicArea.create bridge2 1590/1735 1600/1745 50 land
aiStrategicArea.create bridge3 1578/1271 1588/1281 50 land
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.setActive slum
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.setSide 0
aiStrategicArea.setActive tali
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive us
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag base
aiStrategicArea.setSide 2
aiStrategicArea.setActive mountain
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive docks
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive hq
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 1
aiStrategicArea.setActive middle
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge1
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge2
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge3
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour slum
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
endIf
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
aiStrategicArea.create slum 1705/1935 1725/1955 210 land
aiStrategicArea.create tali 1640/295 1660/315 215 land
aiStrategicArea.create us 180/90 200/110 10 land
aiStrategicArea.create mountain 1435/1860 1455/1880 200 land
aiStrategicArea.create docks 615/1170 635/1190 200 land
aiStrategicArea.create hq 82/1750 100/1770 10 land
aiStrategicArea.create middle 1377/990 1397/1010 200 land
aiStrategicArea.create bridge1 1165/1175 1175/1185 50 land
aiStrategicArea.create bridge2 1590/1735 1600/1745 50 land
aiStrategicArea.create bridge3 1578/1271 1588/1281 50 land
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.create
aiStrategicArea.setActive slum
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.setSide 0
aiStrategicArea.setActive tali
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive us
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag base
aiStrategicArea.setSide 2
aiStrategicArea.setActive mountain
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive docks
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive hq
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 1
aiStrategicArea.setActive middle
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge1
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge2
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour slum
AIStrategicArea.addNeighbour bridge3
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive bridge3
AIStrategicArea.addAllowedVehicleGroup infantry
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup any
AIStrategicArea.addNeighbour tali
AIStrategicArea.addNeighbour us
AIStrategicArea.addNeighbour mountain
AIStrategicArea.addNeighbour docks
AIStrategicArea.addNeighbour hq
AIStrategicArea.addNeighbour middle
AIStrategicArea.addNeighbour bridge1
AIStrategicArea.addNeighbour bridge2
AIStrategicArea.addNeighbour slum
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
endIf