This page is under construction
archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DC_No_Fly_Zone\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .738/.738/.719
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .38/.37/.36
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35

rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/NoFlyZone
textureManager.alternativePath DCTextures/GenericEnvironment/Green
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DC_No_Fly_Zone
textureManager.alternativePath MODS/DC_Extended/Textures/Brit_Forest
textureManager.alternativePath MODS/DC_Extended/Textures/British
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Canadian
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Forest
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
textureManager.alternativePath MODS/DesertCombat/Archives/bf1942/levels/DC_No_Fly_Zone/Textures/


shadow.shadowColor 0.550000

Game.setViewDistance 700
Game.spawnPlayers 1
renderer.fogstart 400
renderer.fogend 700

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AA_SMG
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Silent

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 RAF_Sniper
game.setKit 2 1 RAF_Assault
game.setKit 2 2 RAF_AT
game.setKit 2 3 RAF_HeavyAssault
game.setKit 2 4 RAF_Support
game.setKit 2 5 UK_SpecOps

game.setActiveCombatArea 0 0 4096 4096

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -0.5/-0.5
water.scrollDirection1 0.5/-0.5
water.scrollDirection2 -0.5/0.5
water.specularColor 0.996/0.973/0.789
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.0016
water.tileLayer1 0.125
water.tileLayer2 0.125
water.tileNormalmap 0.125
water.lightDirection -0.3/0.75/-0.65
water.color 0.75/0.9/1
water.deepColor 0.75/0.9/1
water.waterAlphaDepth 0.0
water.waterShallowAlpha 1.0

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 868.606934/154.118698/1512.890381
game.setBeforeSpawnCameraPosition 2 868.606934/154.118698/1512.890381
run objects/objects