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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/air_radardome_m1.rs
subshader "air_radardome_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular true;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 20.0;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/radar";
}
subshader "air_radardome_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/metal";
}
subshader "air_radardome_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/beton";
}
subshader "air_radardome_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/rail";
}
subshader "air_radardome_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/door";
}