This page is under construction
archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/mil_fence1_shrt_m1.rs
subshader "mil_fence1_shrt_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/IndustrialMetal";
}
subshader "mil_fence1_shrt_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Bridge_Metal1";
}
subshader "mil_fence1_shrt_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   transparent true;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/FencePart1";
}
subshader "mil_fence1_shrt_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   transparent true;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/FencePart2";
}
subshader "mil_fence1_shrt_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/IndustrialMetal2";
}