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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/mil_hangar_wreck_m1.rs
subshader "mil_hangar_wreck_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Hangar_MetalBurned";
}
subshader "mil_hangar_wreck_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/ConcretePlates2Burned";
}
subshader "mil_hangar_wreck_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetalStripes";
}
subshader "mil_hangar_wreck_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetalBurned";
}
subshader "mil_hangar_wreck_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Balcony_Glass";
}
subshader "mil_hangar_wreck_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/dc-transparent1";
}