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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/mil_us_barracks_m2.rs
subshader "mil_us_barracks_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Wood";
}
subshader "mil_us_barracks_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Wood3";
}
subshader "mil_us_barracks_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/IraqRoof";
}
subshader "mil_us_barracks_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetal";
}
subshader "mil_us_barracks_m2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete4";
}
subshader "mil_us_barracks_m2_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Airfield3";
}
subshader "mil_us_barracks_m2_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/dc-black";
}