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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/mil_wpbunker_m1.rs
subshader "mil_wpbunker_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_door_s";
}

subshader "mil_wpbunker_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANFL1_S";
}

subshader "mil_wpbunker_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/bunkyt_b";
}

subshader "mil_wpbunker_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade false;
   texture "texture/black_o";
}

subshader "mil_wpbunker_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANCON_S";
}

subshader "mil_wpbunker_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/bunkft_b";
}

subshader "mil_wpbunker_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/pafbr1_s";
}

subshader "mil_wpbunker_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/mil_wpbunker_box";
}

subshader "mil_wpbunker_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/ref_pillar";
}

subshader "mil_wpbunker_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/ref_stage";
}

subshader "mil_wpbunker_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/ref_stageD";
}

subshader "mil_wpbunker_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/crate1_s";
}