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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/supplyde_m1.rs
subshader "supplyde_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply6_s";
}

subshader "supplyde_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply2_s";
}

subshader "supplyde_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply8_s";
}

subshader "supplyde_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "texture/black_o";
}

subshader "supplyde_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply3_s";
}

subshader "supplyde_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply2_s";
}

subshader "supplyde_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply8_s";
}

subshader "supplyde_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply4_s";
}

subshader "supplyde_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/suply7_s";
}