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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/urb_residential1_m2.rs
subshader "urb_residential1_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/ClayWall";
}
subshader "urb_residential1_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Floor";
}
subshader "urb_residential1_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Clay2";
}
subshader "urb_residential1_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete";
}
subshader "urb_residential1_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Wallpaper4";
}
subshader "urb_residential1_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/SaddamTiles";
}
subshader "urb_residential1_m2_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/GarageDoor";
}
subshader "urb_residential1_m2_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/LightBrownMetal";
}
subshader "urb_residential1_m2_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Door1";
}
subshader "urb_residential1_m2_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Sat";
}
subshader "urb_residential1_m2_Material10" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/ClayTop";
}
subshader "urb_residential1_m2_Material11" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/sheetmetal";
}
subshader "urb_residential1_m2_Material12" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/dc-black";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/ClayWall";
}
subshader "urb_residential1_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Floor";
}
subshader "urb_residential1_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Clay2";
}
subshader "urb_residential1_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete";
}
subshader "urb_residential1_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Wallpaper4";
}
subshader "urb_residential1_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/SaddamTiles";
}
subshader "urb_residential1_m2_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/GarageDoor";
}
subshader "urb_residential1_m2_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/LightBrownMetal";
}
subshader "urb_residential1_m2_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Door1";
}
subshader "urb_residential1_m2_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Sat";
}
subshader "urb_residential1_m2_Material10" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/ClayTop";
}
subshader "urb_residential1_m2_Material11" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/sheetmetal";
}
subshader "urb_residential1_m2_Material12" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/dc-black";
}