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archives/bf1942/levels/dc_no_fly_zone_brit.rfa
bf1942/levels/DC_No_Fly_Zone_Brit/standardMesh/vil_house3_open_m1.rs
subshader "vil_house3_open_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-dirtymattress1";
}
subshader "vil_house3_open_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-mudtiles1";
}
subshader "vil_house3_open_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-stuccowall1";
}
subshader "vil_house3_open_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-transparent1";
}
subshader "vil_house3_open_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-genericwood1";
}
subshader "vil_house3_open_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-lamplight1";
}