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archives/bf1942/levels/dcx_compound_raid.rfa
bf1942/levels/DCX_Compound_Raid/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
ai.numAStarResources 12

name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/consideAITypes
ai.addSearchMap Tank0 0 0 45 3.0 0.3 2.5 0 0 2
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1164/656,1181/1657
rem ,1032/1223,629/1098
ai.setSmoothing 0 20


ai.addSearchMap Infantry1 0 1.5 45 1.0 0.4 2.0 1 0 2
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 1024/1024
rem ,1032/1223,629/1098
ai.setSmoothing 1 10



ai.addSearchMap Car4 0 0 45 4.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1024/1024
ai.setSmoothin 4 10


rem *** Load maps ***
ai.loadMaps


rem ----------------------------------------------------------------------------
endIf