This page is under construction
archives/bf1942/levels/dcx_compound_raid.rfa
bf1942/levels/DCX_Compound_Raid/Ai/conditions.con


aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1



aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required



aiStrategy.createConstantCondition expandCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required





aiStrategy.createConstantCondition pushCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition TwoECpCond Crisp EqualGreater Enemy ControlPoint 5
aiStrategy.setConditionStrength Required




aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required





aiStrategy.createConstantCondition panicECpCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required