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archives/bf1942/levels/dcx_compound_raid.rfa
bf1942/levels/DCX_Compound_Raid/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_04.dds
NegativeX = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_02.dds
PositiveY = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_05.dds
NegativeY = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_06.dds
PositiveZ = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_03.dds
NegativeZ = DC_Extended\levels\DCX_Compound_Raid\Textures\env_DCX_Compound_Raid_01.dds