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archives/bf1942/levels/dcx_compound_raid.rfa
bf1942/levels/DCX_Compound_Raid/standardMesh/mil_us_barracks_m1.rs
subshader "mil_us_barracks_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/Wood";
}
subshader "mil_us_barracks_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/Wood3";
}
subshader "mil_us_barracks_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/IraqRoof";
}
subshader "mil_us_barracks_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/BlackMetal";
}
subshader "mil_us_barracks_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/Concrete4";
}
subshader "mil_us_barracks_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_DesertShield/texture/Airfield3";
}
subshader "mil_us_barracks_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   transparent true;
   texture "bf1942/levels/DC_DesertShield/texture/dc-transparent1";
}