This page is under construction
archives/bf1942/levels/dcx_hidden_airbase.rfa
bf1942/levels/DCX_Hidden_Airbase/Ai/StrategicAreas.con
if v_arg1 == host

aiStrategicArea.create Airbase 635/405 650/415 250

aiStrategicArea.create US1 655/885 670/900 1

aiStrategicArea.create FrontGate 647/657 657/667 250

aiStrategicArea.create BackGate 807/350 817/360 250

aiStrategicArea.create Urban1 725/550 735/560 175

aiStrategicArea.create Square 605/530 615/550 175

aiStrategicArea.create FPass 645/780 660/800 50

aiStrategicArea.create BPass 905/360 920/370 50

aiStrategicArea.create Hills 652/239 672/259 100

aiStrategicArea.create Outpost 305/893 325/913 1

aiStrategicArea.create SideGate 705/455 720/470 50


aiStrategicArea.setActive Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag StrongPoint

aiStrategicArea.setSide 1



aiStrategicArea.setActive BackGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setSide 1



aiStrategicArea.setActive FrontGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setSide 1




aiStrategicArea.setActive US1
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag Base

aiStrategicArea.setSide 2




aiStrategicArea.setActive Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setSide 1



aiStrategicArea.setActive Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
AIStrategicArea.addNeighbour

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setSide 1



aiStrategicArea.setActive FPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag StrongPoint

aiStrategicArea.setSide 0



aiStrategicArea.setActive BPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Hills

aiStrategicArea.addObjectTypeFlag StrongPoint

aiStrategicArea.setSide 0


aiStrategicArea.setActive Hills
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setSide 1


aiStrategicArea.setActive Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate

aiStrategicArea.addObjectTypeFlag Base

aiStrategicArea.setSide 2


aiStrategicArea.setActive SideGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square

aiStrategicArea.addObjectTypeFlag StrongPoint

aiStrategicArea.setSide 0


endIf