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archives/bf1942/levels/dcx_hidden_airbase.rfa
bf1942/levels/DCX_Hidden_Airbase/Ai/StrategicAreas.con
if v_arg1 == host
aiStrategicArea.create Airbase 635/405 650/415 250
aiStrategicArea.create US1 655/885 670/900 1
aiStrategicArea.create FrontGate 647/657 657/667 250
aiStrategicArea.create BackGate 807/350 817/360 250
aiStrategicArea.create Urban1 725/550 735/560 175
aiStrategicArea.create Square 605/530 615/550 175
aiStrategicArea.create FPass 645/780 660/800 50
aiStrategicArea.create BPass 905/360 920/370 50
aiStrategicArea.create Hills 652/239 672/259 100
aiStrategicArea.create Outpost 305/893 325/913 1
aiStrategicArea.create SideGate 705/455 720/470 50
aiStrategicArea.setActive Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive BackGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive FrontGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive US1
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
AIStrategicArea.addNeighbour
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive FPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive BPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Hills
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive Hills
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive SideGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
endIf
aiStrategicArea.create Airbase 635/405 650/415 250
aiStrategicArea.create US1 655/885 670/900 1
aiStrategicArea.create FrontGate 647/657 657/667 250
aiStrategicArea.create BackGate 807/350 817/360 250
aiStrategicArea.create Urban1 725/550 735/560 175
aiStrategicArea.create Square 605/530 615/550 175
aiStrategicArea.create FPass 645/780 660/800 50
aiStrategicArea.create BPass 905/360 920/370 50
aiStrategicArea.create Hills 652/239 672/259 100
aiStrategicArea.create Outpost 305/893 325/913 1
aiStrategicArea.create SideGate 705/455 720/470 50
aiStrategicArea.setActive Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive BackGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive FrontGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive US1
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive Square
AIStrategicArea.addNeighbour FrontGate
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive Urban1
AIStrategicArea.addNeighbour Square
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
AIStrategicArea.addNeighbour
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive FPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive BPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour Hills
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
aiStrategicArea.setActive Hills
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 1
aiStrategicArea.setActive Outpost
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour BPass
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour SideGate
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.setSide 2
aiStrategicArea.setActive SideGate
AIStrategicArea.addNeighbour Airbase
AIStrategicArea.addNeighbour Frontgate
AIStrategicArea.addNeighbour Outpost
AIStrategicArea.addNeighbour US1
AIStrategicArea.addNeighbour FPass
AIStrategicArea.addNeighbour BackGate
AIStrategicArea.addNeighbour Hills
AIStrategicArea.addNeighbour Urban1
AIStrategicArea.addNeighbour Square
aiStrategicArea.addObjectTypeFlag StrongPoint
aiStrategicArea.setSide 0
endIf