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archives/bf1942/levels/dcx_hidden_airbase.rfa
bf1942/levels/DCX_Hidden_Airbase/Ai/Strategies.con
if v_arg1 == host
aiStrategy.createStrategy AL_GOGO
aiStrategy.Aggression 2.0
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite gogoPrereq
aiStrategy.setStrategicObjectsModifier StrongPoint 5.0
aiStrategy.setStrategicObjectsModifier Base 0.1
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0
aiStrategy.createStrategy AX_GOGO
aiStrategy.Aggression 2.0
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite gogoPrereq
aiStrategy.setStrategicObjectsModifier StrongPoint 5.0
aiStrategy.setStrategicObjectsModifier Base 0.1
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0
aiStrategy.createStrategy AL_EXPAND
aiStrategy.Aggression 0.7
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 1
aiStrategy.TimeLimit 180
aiStrategy.setPrerequisite expandPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 5.0
aiStrategy.createStrategy AX_EXPAND
aiStrategy.Aggression 0.7
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 1
aiStrategy.TimeLimit 180
aiStrategy.setPrerequisite expandPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 5.0
aiStrategy.createStrategy AL_PUSH
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.TimeLimit 180
aiStrategy.setPrerequisite pushPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy AX_PUSH
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.TimeLimit 180
aiStrategy.setPrerequisite pushPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy AL_CAMP
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 3
aiStrategy.TimeLimit 360
aiStrategy.setPrerequisite campPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier StrongPoint 5.0
aiStrategy.createStrategy AX_CAMP
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 3
aiStrategy.TimeLimit 360
aiStrategy.setPrerequisite campPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier StrongPoint 5.0
aiStrategy.createStrategy AL_PANIC
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite panicPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 5.0 Neutral
aiStrategy.createStrategy AX_PANIC
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite panicPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 5.0 Neutral
aiStrategy.createStrategy CRUSH
aiStrategy.Aggression 0.3
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 1
aiStrategy.TimeLimit 300
aiStrategy.setPrerequisite crushPrereq
aiStrategy.setStrategicObjectsModifier StrongPoint 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 10.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 5.0 Hostile
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Neutral
endIf