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archives/bf1942/levels/dcx_hidden_airbase.rfa
bf1942/levels/DCX_Hidden_Airbase/Ai/conditions.con
if v_arg1 == host
rem common - nfi
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem gogo - rush for cps
aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem expand ensure two cps grab third if possible
aiStrategy.createConstantCondition expandCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem push - go hard for third cp, push is the change from expand on timelimit
aiStrategy.createConstantCondition pushCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition TwoECpCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem CAMP & CRUSH - crush is the change on timelimit
aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem * PANIC! get cps
aiStrategy.createConstantCondition panicECpCond Crisp EqualGreater Enemy ControlPoint 6
aiStrategy.setConditionStrength Required
endIf
rem common - nfi
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem gogo - rush for cps
aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem expand ensure two cps grab third if possible
aiStrategy.createConstantCondition expandCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem push - go hard for third cp, push is the change from expand on timelimit
aiStrategy.createConstantCondition pushCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition TwoECpCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem CAMP & CRUSH - crush is the change on timelimit
aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem * PANIC! get cps
aiStrategy.createConstantCondition panicECpCond Crisp EqualGreater Enemy ControlPoint 6
aiStrategy.setConditionStrength Required
endIf