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archives/bf1942/levels/dcx_paintball.rfa
bf1942/levels/DCX_Paintball/Ai/conditions.con




rem common - nfi
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1


rem gogo - rush for cps

aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required




rem expand ensure two cps grab third if possible

aiStrategy.createConstantCondition expandCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required




rem push - go hard for third cp, push is the change from expand on timelimit

aiStrategy.createConstantCondition pushCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition TwoECpCond Crisp EqualGreater Enemy ControlPoint 3
aiStrategy.setConditionStrength Required



rem CAMP & CRUSH - crush is the change on timelimit

aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required




rem * PANIC! get cps

aiStrategy.createConstantCondition panicECpCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required