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archives/bf1942/levels/dcx_paintball.rfa
bf1942/levels/DCX_Paintball/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/Armouries
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create UKbase
Object.absolutePosition 429.11/62.60/411.20
Object.rotation 0/0/0
object.create GEbase
Object.absolutePosition 606.81/62.84/588.87
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 429.11/62.60/411.20
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 606.81/62.84/588.87
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/Armouries
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create UKbase
Object.absolutePosition 429.11/62.60/411.20
Object.rotation 0/0/0
object.create GEbase
Object.absolutePosition 606.81/62.84/588.87
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 429.11/62.60/411.20
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 606.81/62.84/588.87
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf