This page is under construction
archives/bf1942/levels/dcx_paintball.rfa
bf1942/levels/DCX_Paintball/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_04.dds NegativeX = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_02.dds PositiveY = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_05.dds NegativeY = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_06.dds PositiveZ = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_03.dds NegativeZ = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_01.dds