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archives/bf1942/levels/dcx_paintball.rfa
bf1942/levels/DCX_Paintball/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_04.dds
NegativeX = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_02.dds
PositiveY = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_05.dds
NegativeY = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_06.dds
PositiveZ = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_03.dds
NegativeZ = DC_Extended\levels\DCX_Paintball\Textures\env_DCX_Paintball_01.dds