This page is under construction
archives/bf1942/levels/aberdeen.rfa
bf1942/levels/Aberdeen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.83/0.73/0.58
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/Aberdeen
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setTeamSkin 2 USSoldier
rem *** Gameplaymode and submode ***
var v_GamePlayMode
game.GamePlayMode -> v_GamePlayMode
var v_SubMode
game.CustomGameInfo -> v_SubMode
if v_SubMode == SNIPER
game.setKit 1 0 Iraq_Sniper0
game.setKit 1 1 Iraq_Sniper1
game.setKit 1 2 Iraq_Sniper2
game.setKit 1 3 Iraq_Sniper3
game.setKit 1 4 Iraq_Sniper4
game.setKit 1 5 Iraq_Sniper5
game.setKit 2 0 US_Sniper0
game.setKit 2 1 US_Sniper1
game.setKit 2 2 US_Sniper2
game.setKit 2 3 US_Sniper3
game.setKit 2 4 US_Sniper4
game.setKit 2 5 US_Sniper5
elseif v_SubMode == PISTOL
run Objects/Pistol_AI
game.setKit 1 0 Iraq_Pistol0
game.setKit 1 1 Iraq_Pistol1
game.setKit 1 2 Iraq_Pistol2
game.setKit 1 3 Iraq_Pistol3
game.setKit 1 4 Iraq_Pistol4
game.setKit 1 5 Iraq_Pistol5
game.setKit 2 0 US_Pistol0
game.setKit 2 1 US_Pistol1
game.setKit 2 2 US_Pistol2
game.setKit 2 3 US_Pistol3
game.setKit 2 4 US_Pistol4
game.setKit 2 5 US_Pistol5
elseif v_SubMode == KNIFE
run Objects/Knife_AI
game.setKit 1 0 Iraq_Knife0
game.setKit 1 1 Iraq_Knife1
game.setKit 1 2 Iraq_Knife2
game.setKit 1 3 Iraq_Knife3
game.setKit 1 4 Iraq_Knife4
game.setKit 1 5 Iraq_Knife5
game.setKit 2 0 US_Knife0
game.setKit 2 1 US_Knife1
game.setKit 2 2 US_Knife2
game.setKit 2 3 US_Knife3
game.setKit 2 4 US_Knife4
game.setKit 2 5 US_Knife5
elseif v_SubMode == DAY2
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Silent
game.setKit 2 0 US_Sniper_light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Silent
elseif v_GamePlayMode == GPM_CTF
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT_SA-7
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_CTF_SpecOps_Silent
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT_Stinger
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_CTF_SpecOps_Silent
else
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AT_C4
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Carbine
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Rifleman
game.setKit 2 2 US_AT_C4
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Carbine
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 523.222/61.1/421.8
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 523.222/61.1/421.8
rem game.setLevelCheck 310411691
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.83/0.73/0.58
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/Aberdeen
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setTeamSkin 2 USSoldier
rem *** Gameplaymode and submode ***
var v_GamePlayMode
game.GamePlayMode -> v_GamePlayMode
var v_SubMode
game.CustomGameInfo -> v_SubMode
if v_SubMode == SNIPER
game.setKit 1 0 Iraq_Sniper0
game.setKit 1 1 Iraq_Sniper1
game.setKit 1 2 Iraq_Sniper2
game.setKit 1 3 Iraq_Sniper3
game.setKit 1 4 Iraq_Sniper4
game.setKit 1 5 Iraq_Sniper5
game.setKit 2 0 US_Sniper0
game.setKit 2 1 US_Sniper1
game.setKit 2 2 US_Sniper2
game.setKit 2 3 US_Sniper3
game.setKit 2 4 US_Sniper4
game.setKit 2 5 US_Sniper5
elseif v_SubMode == PISTOL
run Objects/Pistol_AI
game.setKit 1 0 Iraq_Pistol0
game.setKit 1 1 Iraq_Pistol1
game.setKit 1 2 Iraq_Pistol2
game.setKit 1 3 Iraq_Pistol3
game.setKit 1 4 Iraq_Pistol4
game.setKit 1 5 Iraq_Pistol5
game.setKit 2 0 US_Pistol0
game.setKit 2 1 US_Pistol1
game.setKit 2 2 US_Pistol2
game.setKit 2 3 US_Pistol3
game.setKit 2 4 US_Pistol4
game.setKit 2 5 US_Pistol5
elseif v_SubMode == KNIFE
run Objects/Knife_AI
game.setKit 1 0 Iraq_Knife0
game.setKit 1 1 Iraq_Knife1
game.setKit 1 2 Iraq_Knife2
game.setKit 1 3 Iraq_Knife3
game.setKit 1 4 Iraq_Knife4
game.setKit 1 5 Iraq_Knife5
game.setKit 2 0 US_Knife0
game.setKit 2 1 US_Knife1
game.setKit 2 2 US_Knife2
game.setKit 2 3 US_Knife3
game.setKit 2 4 US_Knife4
game.setKit 2 5 US_Knife5
elseif v_SubMode == DAY2
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Silent
game.setKit 2 0 US_Sniper_light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Silent
elseif v_GamePlayMode == GPM_CTF
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT_SA-7
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_CTF_SpecOps_Silent
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT_Stinger
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_CTF_SpecOps_Silent
else
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AT_C4
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Carbine
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Rifleman
game.setKit 2 2 US_AT_C4
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Carbine
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 523.222/61.1/421.8
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 523.222/61.1/421.8
rem game.setLevelCheck 310411691