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Archives/bf1942/Levels/ff_Tankers_Hell.rfa
bf1942/levels/ff_Tankers_Hell/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 236/470
ai.setSmoothing 0 20
rem 236/470, 236/470, 256/440, 256/440, 246/456, 246/456, 700/553, 700/553, 688/565, 688/565, 699/541, 699/541

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 229/444
ai.setSmoothing 1 10
rem 229/444, 229/450, 229/455, 249/472, 266/440, 690/528, 685/528, 680/528, 671/551, 700/565

beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps
endIf