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Archives/bf1942/Levels/ff_Tankers_Hell.rfa
bf1942/levels/ff_Tankers_Hell/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Omaha_Beach\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.266667/0.274510/0.282353
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.572549/0.545098/0.568627
renderer.animatedMeshAmbientColor 0.15
shadow.shadowColor 0.550000
Game.setViewDistance 230
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_MP40
game.setKit 1 1 German_FG42
game.setKit 1 2 German_Sg44
game.setKit 1 3 German_K98
game.setKit 1 4 German_MP40_Dummy
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_PPSh
game.setKit 2 1 Rus_DP
game.setKit 2 2 Rus_DP_Alt
game.setKit 2 3 Rus_No4
game.setKit 2 4 Rus_PPSh_Dummy
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.9/0.75/0.7
water.deepColor 0.4
water.waterAlphaDepth 0.5
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 461.357666/88.823013/482.662292
game.setBeforeSpawnCameraPosition 2 461.357666/88.823013/482.662292
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Omaha_Beach\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.266667/0.274510/0.282353
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.572549/0.545098/0.568627
renderer.animatedMeshAmbientColor 0.15
shadow.shadowColor 0.550000
Game.setViewDistance 230
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_MP40
game.setKit 1 1 German_FG42
game.setKit 1 2 German_Sg44
game.setKit 1 3 German_K98
game.setKit 1 4 German_MP40_Dummy
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_PPSh
game.setKit 2 1 Rus_DP
game.setKit 2 2 Rus_DP_Alt
game.setKit 2 3 Rus_No4
game.setKit 2 4 Rus_PPSh_Dummy
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.9/0.75/0.7
water.deepColor 0.4
water.waterAlphaDepth 0.5
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 461.357666/88.823013/482.662292
game.setBeforeSpawnCameraPosition 2 461.357666/88.823013/482.662292