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Archives/bf1942/Levels/ff_Backyard_Brawl.rfa
bf1942/levels/ff_Backyard_Brawl/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 859.12/79.30/917.87
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 929.07/79.38/919.24
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 859.12/79.30/917.87
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 929.07/79.38/919.24
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 859.12/79.30/917.87
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 929.07/79.38/919.24
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 859.12/79.30/917.87
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 929.07/79.38/919.24
Object.rotation 0/0/0
endIf