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Archives/bf1942/Levels/ff_Bridge.rfa
bf1942/levels/ff_Bridge/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Bocage\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.254902/0.294118/0.262745
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.937000/0.941000/0.902000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture
shadow.shadowColor 0.550000
Game.setViewDistance 150
Game.spawnPlayers 1
renderer.fogstart 20
renderer.fogend 120
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_MP40
game.setKit 1 1 German_FG42
game.setKit 1 2 German_Sg44
game.setKit 1 3 German_K98
game.setKit 1 4 German_MP40_Dummy
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Thompson
game.setKit 2 1 US_Bar
game.setKit 2 2 US_Johnson
game.setKit 2 3 US_Springfield
game.setKit 2 4 US_Thompson_Dummy
game.setLevelCheck 2242588848
game.setActiveCombatArea 576 640 320 320
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.07
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 763.589600/84.772209/778.322144
game.setBeforeSpawnCameraPosition 2 763.589600/84.772209/778.322144
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Bocage\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.254902/0.294118/0.262745
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.937000/0.941000/0.902000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture
shadow.shadowColor 0.550000
Game.setViewDistance 150
Game.spawnPlayers 1
renderer.fogstart 20
renderer.fogend 120
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_MP40
game.setKit 1 1 German_FG42
game.setKit 1 2 German_Sg44
game.setKit 1 3 German_K98
game.setKit 1 4 German_MP40_Dummy
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Thompson
game.setKit 2 1 US_Bar
game.setKit 2 2 US_Johnson
game.setKit 2 3 US_Springfield
game.setKit 2 4 US_Thompson_Dummy
game.setLevelCheck 2242588848
game.setActiveCombatArea 576 640 320 320
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.07
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 763.589600/84.772209/778.322144
game.setBeforeSpawnCameraPosition 2 763.589600/84.772209/778.322144