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Archives/bf1942/Levels/ff_Fields.rfa
bf1942/levels/ff_Fields/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 740/624
ai.setSmoothing 1 10
rem 740/624, 691/641, 652/664, 635/694, 684/667, 729/667, 716/664, 708/618, 754/612, 754/640, 743/656, 769/614, 768/641, 763/660, 788/633, 722/846, 745/857, 752/843, 762/862, 770/842, 777/854, 805/829, 866/833, 847/838, 864/810, 815/839, 902/821, 885/841, 883/853, 776/870

beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps

endIf