This page is under construction
Archives/bf1942/Levels/Shi_No_Numa.rfa
bf1942/levels/Shi_No_Numa/AI/Conditions.con
rem *** Axis Attack ***
aiStrategy.createConstantCondition AxisAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem *** Allied Attack ***
aiStrategy.createConstantCondition AlliedAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition AxisAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem *** Allied Attack ***
aiStrategy.createConstantCondition AlliedAttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required