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Archives/bf1942/Levels/Shi_No_Numa.rfa
bf1942/levels/Shi_No_Numa/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.192157/0.184314/0.149020
renderer.ambientColor 0.192157/0.164706/0.184314
renderer.diffuseColor 0.313726/0.231373/0.231373
renderer.specularColor 0.321569/0.274510/0.309804
renderer.vertexFogEnable 1
renderer.fogColorVec 0.301961/0.392157/0.266667
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture\Pacific
shadow.shadowColor 0.550000
Game.setViewDistance 320
Game.spawnPlayers 1
renderer.fogstart 10
renderer.fogend 40
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 zmGermanSoldier
game.setKit 1 0 zmGerman_Knife1
game.setKit 1 1 zmGerman_Knife2
game.setKit 1 2 zmGerman_Knife3
game.setKit 1 3 zmGerman_Knife4
game.setKit 1 4 zmGerman_Knife5
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 US_Thompson_P
game.setKit 2 1 US_Bar_P
game.setKit 2 2 US_Johnson_P
game.setKit 2 3 US_Springfield_P
game.setKit 2 4 US_Thompson_Dummy_P
game.setLevelCheck 2242588848
game.setActiveCombatArea 1504 1504 320 320
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.820000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.800000/0.800000
water.deepColor 0.500000/0.550000/0.550000
water.waterAlphaDepth 1.800000
water.waterShallowAlpha 0.000000
run Sounds/Environment
rem *** Custom ***
run objects/RotatingSpawner
game.setBeforeSpawnCameraPosition 1 1701.697266/80.723518/1607.615479
game.setBeforeSpawnCameraPosition 2 1701.697266/80.723518/1607.615479
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.192157/0.184314/0.149020
renderer.ambientColor 0.192157/0.164706/0.184314
renderer.diffuseColor 0.313726/0.231373/0.231373
renderer.specularColor 0.321569/0.274510/0.309804
renderer.vertexFogEnable 1
renderer.fogColorVec 0.301961/0.392157/0.266667
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture\Pacific
shadow.shadowColor 0.550000
Game.setViewDistance 320
Game.spawnPlayers 1
renderer.fogstart 10
renderer.fogend 40
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 zmGermanSoldier
game.setKit 1 0 zmGerman_Knife1
game.setKit 1 1 zmGerman_Knife2
game.setKit 1 2 zmGerman_Knife3
game.setKit 1 3 zmGerman_Knife4
game.setKit 1 4 zmGerman_Knife5
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 US_Thompson_P
game.setKit 2 1 US_Bar_P
game.setKit 2 2 US_Johnson_P
game.setKit 2 3 US_Springfield_P
game.setKit 2 4 US_Thompson_Dummy_P
game.setLevelCheck 2242588848
game.setActiveCombatArea 1504 1504 320 320
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.820000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.800000/0.800000
water.deepColor 0.500000/0.550000/0.550000
water.waterAlphaDepth 1.800000
water.waterShallowAlpha 0.000000
run Sounds/Environment
rem *** Custom ***
run objects/RotatingSpawner
game.setBeforeSpawnCameraPosition 1 1701.697266/80.723518/1607.615479
game.setBeforeSpawnCameraPosition 2 1701.697266/80.723518/1607.615479