This page is under construction
archives/bf1942/levels/XWW2_Battle_of_the_Bulge.rfa
bf1942/levels/XWW2_Battle_of_the_Bulge/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Battle_of_the_Bulge\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
rem renderer.fogColorVec 0.348/0.383/0.41
renderer.fogColorVec 0.768628/0.764706/0.749020
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.150000/0.150000/0.180000
renderer.diffuseColor 0.300000/0.300000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.25

shadow.shadowColor 0.400000

textureManager.alternativePath bf1942/Levels/XWW2_Battle_of_the_Bulge/Texture
rem textureManager.alternativePath Texture/GermanSSWinter
textureManager.alternativePath Texture/winter
textureManager.alternativePath Texture/Bulge



Game.setViewDistance 280
Game.spawnPlayers 1
rem renderer.fogstart -50
rem renderer.fogend 280


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

Var v_gamemode
game.gamePlayMode -> v_gamemode

if v_gamemode == GPM_CQ

game.setTeamSkin 1 WinterGermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4

game.setTeamSkin 2 WinterUSSoldier
game.setKit 2 0 LUSA_0
game.setKit 2 1 LUSA_1
game.setKit 2 2 LUSA_2
game.setKit 2 3 LUSA_3
game.setKit 2 4 LUSA_4

else

game.setTeamSkin 1 WinterGermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP

game.setTeamSkin 2 WinterUSSoldier
game.setKit 2 0 LUSA_0SP
game.setKit 2 1 LUSA_1SP
game.setKit 2 2 LUSA_2SP
game.setKit 2 3 LUSA_3SP
game.setKit 2 4 LUSA_4SP

endif

game.setActiveCombatArea 0 0 1280 1280

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.700000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.600000/0.570000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
water.deepColor 0.300000/0.300000/0.300000

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 645.400024/75.233002/797.544983
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 645.400024/75.233002/797.544983
game.setLevelCheck 2838733115