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Archives/bf1942/levels/Castle_Hill.rfa
bf1942/levels/Castle_Hill/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Castle_Hill\Heightmap
GeometryTemplate.materialMap bf1942\levels\Castle_Hill\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.700000
GeometryTemplate.texBaseName bf1942\levels\Castle_Hill\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Castle_Hill\Textures\Detail
GeometryTemplate.waterLevel 32.000000
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 350

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 1024

Terrain.ShadowAmbient 145/140/130
terrain.shadowBorderFadeTime 0.15
Terrain.ShadowSamplingCullY 15