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Archives/bf1942/levels/Castle_Hill.rfa
bf1942/levels/Castle_Hill/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = siege\levels\Castle_Hill\Textures\env_Castle_Hill_04.dds
NegativeX = siege\levels\Castle_Hill\Textures\env_Castle_Hill_02.dds
PositiveY = siege\levels\Castle_Hill\Textures\env_Castle_Hill_05.dds
NegativeY = siege\levels\Castle_Hill\Textures\env_Castle_Hill_06.dds
PositiveZ = siege\levels\Castle_Hill\Textures\env_Castle_Hill_03.dds
NegativeZ = siege\levels\Castle_Hill\Textures\env_Castle_Hill_01.dds