This page is under construction
archives/bf1942/levels/XWW2_Kamenets_Podolskiy.rfa
bf1942/levels/XWW2_Kamenets_Podolskiy/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Kamenets_Podolskiy\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.400000/0.376471/0.356863
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.709804/0.737255/0.784314
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/Levels/XWW2_Kamenets_Podolskiy/Textures
textureManager.alternativePath Texture/Bulge
textureManager.alternativePath Texture/GermanSSHeavyWinter
textureManager.alternativePath Texture/Winter



shadow.shadowColor 0.550000

Game.setViewDistance 1000
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 1000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

Var v_gamemode
game.gamePlayMode -> v_gamemode

if v_gamemode == GPM_CQ

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 MRA_0
game.setKit 2 1 MRA_1
game.setKit 2 2 MRA_2
game.setKit 2 3 MRA_3
game.setKit 2 4 MRA_4
else
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 MRA_0SP
game.setKit 2 1 MRA_1SP
game.setKit 2 2 MRA_2SP
game.setKit 2 3 MRA_3SP
game.setKit 2 4 MRA_4SP
endif
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
rem this map has special objects
run objects/objects

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water07
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0.250000/1.000000
water.scrollDirection1 0.200000/1.500000
water.scrollDirection2 0.150000/1.250000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.050000
water.scrollLayer2 0.055000
water.scrollNormalmap 0.060000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.494118/0.494118/0.494118
water.deepColor 0.494118/0.494118/0.494118
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

game.setBeforeSpawnCameraPosition 1 1628.000000/116.000000/735.000000
game.setBeforeSpawnCameraPosition 2 1628.000000/116.000000/735.000000
rem camera position: 1628/116/735
run Sounds/Environment