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archives/bf1942/levels/XWW2_Hochwald_Forest.rfa
bf1942/levels/XWW2_Hochwald_Forest/AI.con
if v_arg1 == host

rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2

rem aiSettings.lodEnable 1

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 4 2
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.5
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 30 40 30

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

rem *** Enabled or disabled bot debug stats here ***
ai.saiEnable 1
rem game.showAIstats 1
ai.showBotStats 0

endIf

run AIPathFinding.con v_arg1
run ai/StrategicAreas.con v_arg1
run ai/Conditions.con v_arg1
run ai/Prerequisites.con v_arg1
run ai/Strategies.con v_arg1

rem *** Add strategies ***
if v_arg1 == host
rem the evil empire
ai.addSAIStrategy 1 Attack
ai.addSAIStrategy 1 Defend
ai.addSAIStrategy 1 Repulse
rem Rebel Alliance
ai.addSAIStrategy 2 Attack
ai.addSAIStrategy 2 Defend
ai.addSAIStrategy 2 Repulse

endIf