This page is under construction
archives/bf1942/levels/XWW2_Hochwald_Forest.rfa
bf1942/levels/XWW2_Hochwald_Forest/AI/Conditions.con
rem XWW2_Hochwald_Forest by smitty originally created for CallToArms
rem SP/COOP support for eXperience WW2 , a realism mod for Battlefield 1942
rem by mschoeldgen Mar 2005
rem equal CP's -> equal conditions
rem * Repulse *
aiStrategy.createConstantCondition CCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem * Attack *
aiStrategy.createConstantCondition ACond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition DCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem * Defend *
aiStrategy.createConstantCondition BCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem SP/COOP support for eXperience WW2 , a realism mod for Battlefield 1942
rem by mschoeldgen Mar 2005
rem equal CP's -> equal conditions
rem * Repulse *
aiStrategy.createConstantCondition CCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem * Attack *
aiStrategy.createConstantCondition ACond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition DCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem * Defend *
aiStrategy.createConstantCondition BCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required