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archives/bf1942/levels/XWW2_Hochwald_Forest.rfa
bf1942/levels/XWW2_Hochwald_Forest/Standardmesh/B17_Wreck3_M1.rs
subshader "B17_Wreck3_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Fu1_T";
}
subshader "B17_Wreck3_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Win_T";
}
subshader "B17_Wreck3_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Eng_T";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Fu1_T";
}
subshader "B17_Wreck3_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Win_T";
}
subshader "B17_Wreck3_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
texture "texture/B17Eng_T";
}