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archives/bf1942/levels/XWW2_Hochwald_Forest.rfa
bf1942/levels/XWW2_Hochwald_Forest/Standardmesh/Grave_marker_M1.rs
subshader "BritHelmet_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/brihelm_r";
}
subshader "No4_Base_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/No4_r";
}
subshader "No4_Base_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/No4_r";
}
subshader "Brit_Assult_Bacpac_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bacpac_r";
}
subshader "Grave_marker_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_h";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/brihelm_r";
}
subshader "No4_Base_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/No4_r";
}
subshader "No4_Base_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/No4_r";
}
subshader "Brit_Assult_Bacpac_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bacpac_r";
}
subshader "Grave_marker_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rubble_512_h";
}