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archives/bf1942/levels/XWW2_Hochwald_Forest.rfa
bf1942/levels/XWW2_Hochwald_Forest/Standardmesh/Wreck_Spitfire1_M1.rs
subshader "Spitfire_Wreckfus1_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wreck_Spitfire_T";
}
subshader "Spitfire_Wreckfus1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wreck_Spitfire2_o";
}
subshader "Spitfire_Wreckfus1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.360784 0.360784 0.360784;
materialSpecularPower 0.5;
envmap true;
texture "texture/Wreck_Spitfire_T";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wreck_Spitfire_T";
}
subshader "Spitfire_Wreckfus1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wreck_Spitfire2_o";
}
subshader "Spitfire_Wreckfus1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.360784 0.360784 0.360784;
materialSpecularPower 0.5;
envmap true;
texture "texture/Wreck_Spitfire_T";
}