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archives/bf1942/levels/XWW2_El_Alamein.rfa
bf1942/levels/XWW2_El_Alamein/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 400
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.5
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 30 40 30

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3


run AIPathFinding.con v_arg1
endIf
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1

if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1

ai.addSAIStrategy 1 Attack
ai.addSAIStrategy 1 Defend
ai.addSAIStrategy 1 Repulse

ai.addSAIStrategy 2 Attack
ai.addSAIStrategy 2 Defend
ai.addSAIStrategy 2 Repulse

rem ----------------------------------------------------------------------------
endIf