This page is under construction
archives/bf1942/levels/XWW2_El_Alamein.rfa
bf1942/levels/XWW2_El_Alamein/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_El_Alamein\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1

renderer.fogColorVec 0.501961/0.470588/0.376471
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/BritishDesertRats
textureManager.alternativePath Texture/GermanAfrica
textureManager.alternativePath Texture/Alamein
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/XWW2_El_Alamein/textures/

rem
rem oldfog renderer.fogColorVec 0.592157/0.470588/0.278431
rem

shadow.shadowColor 0.6

Game.setViewDistance 400
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

Var v_gamemode
game.gamePlayMode -> v_gamemode

if v_gamemode == GPM_CQ

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 AK_0
game.setKit 1 1 AK_1
game.setKit 1 2 AK_2
game.setKit 1 3 AK_3
game.setKit 1 4 AK_4

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 EBA_0
game.setKit 2 1 EBA_1
game.setKit 2 2 EBA_2
game.setKit 2 3 EBA_3
game.setKit 2 4 EBA_4
else
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 AK_0SP
game.setKit 1 1 AK_1SP
game.setKit 1 2 AK_2SP
game.setKit 1 3 AK_3SP
game.setKit 1 4 AK_4SP

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 EBA_0SP
game.setKit 2 1 EBA_1SP
game.setKit 2 2 EBA_2SP
game.setKit 2 3 EBA_3SP
game.setKit 2 4 EBA_4SP
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.77/0.8/0.6
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45

run Sounds/Environment


rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 199/58/194
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 199/58/194

run objects/objects