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archives/bf1942/levels/XWW2_El_Alamein.rfa
bf1942/levels/XWW2_El_Alamein/standardMesh/PanzerIV1_m1.rs
subshader "Wreck_PanzerIV_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Africa/Wreck_P4main_f";
}
subshader "Wreck_PanzerIV_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belO_f";
}
subshader "Wreck_PanzerIV_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belI_f";
}
subshader "Wreck_PanzerIV_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belt_f";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Africa/Wreck_P4main_f";
}
subshader "Wreck_PanzerIV_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belO_f";
}
subshader "Wreck_PanzerIV_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belI_f";
}
subshader "Wreck_PanzerIV_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/P4belt_f";
}