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archives/bf1942/levels/Kursk Inf/Kursk_Inf.rfa
bf1942/levels/Kursk_Inf/Objects/MP18/Objects.con
rem ----------------------------------------------------------
rem Firearm: MP18
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Mp18
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate P38Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 32
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4.3
ObjectTemplate.roundOfFire 7
ObjectTemplate.zoomFov 0.9
ObjectTemplate.useScope 1
ObjectTemplate.setScopeIcon "IronSights/Type100.tga"
ObjectTemplate.setSightIcon "IronSights/Sight_Blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 7
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 46
ObjectTemplate.setAmomBarPosX 4
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate Mp18AI
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 1
ObjectTemplate.soldierZoomPosition -0.05/0.02/0.06
ObjectTemplate.soldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 25
ObjectTemplate.distToMinDamage 200
Rem *** Deviation Begin ***
ObjectTemplate.velocity 381
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/1/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5.0 2.35 0.26
ObjectTemplate.setDevMod 1.2 1.05 0.9
ObjectTemplate.setMinDev 0.7
ObjectTemplate.setTurnDev 3.0 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 5.8 2.2 2.2 0.5
ObjectTemplate.setMiscDev 2.5 2.5 0.1
rem *** Deviation End ***
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Mp18.ssc
ObjectTemplate.createSkeleton animations/Mp18.ske
ObjectTemplate.useSkeletonPartAsMain Mp18
ObjectTemplate.addTemplate Mp18Lod
ObjectTemplate.addTemplate e_MuzzThomp
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.058/0.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_MuzzB17
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.058/0.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.43
ObjectTemplate.setRotation 0/0/0
Rem *** SimpleObjects ***
ObjectTemplate.create SimpleObject Mp18Trigger
ObjectTemplate.geometry Mp18Trigger
ObjectTemplate.create SimpleObject Mp18Plupp
ObjectTemplate.geometry Mp18Plupp
ObjectTemplate.create SimpleObject Mp18Mag
ObjectTemplate.geometry Mp18Mag
ObjectTemplate.create SimpleObject Mp18Simple
ObjectTemplate.geometry Shad_Mp18
ObjectTemplate.create AnimatedBundle Mp18Complex
ObjectTemplate.geometry Mp18
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Mp18.ske
ObjectTemplate.addTemplate Mp18Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate Mp18Plupp
ObjectTemplate.bindToSkeletonPart plupp
ObjectTemplate.addTemplate Mp18Mag
ObjectTemplate.bindToSkeletonPart Mag
ObjectTemplate.create LodObject Mp18Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Mp18Complex
ObjectTemplate.addTemplate Mp18Simple
rem Firearm: MP18
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Mp18
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate P38Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 32
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4.3
ObjectTemplate.roundOfFire 7
ObjectTemplate.zoomFov 0.9
ObjectTemplate.useScope 1
ObjectTemplate.setScopeIcon "IronSights/Type100.tga"
ObjectTemplate.setSightIcon "IronSights/Sight_Blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 7
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 46
ObjectTemplate.setAmomBarPosX 4
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
objectTemplate.aiTemplate Mp18AI
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 1
ObjectTemplate.soldierZoomPosition -0.05/0.02/0.06
ObjectTemplate.soldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 25
ObjectTemplate.distToMinDamage 200
Rem *** Deviation Begin ***
ObjectTemplate.velocity 381
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/1/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 5.0 2.35 0.26
ObjectTemplate.setDevMod 1.2 1.05 0.9
ObjectTemplate.setMinDev 0.7
ObjectTemplate.setTurnDev 3.0 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 5.8 2.2 2.2 0.5
ObjectTemplate.setMiscDev 2.5 2.5 0.1
rem *** Deviation End ***
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Mp18.ssc
ObjectTemplate.createSkeleton animations/Mp18.ske
ObjectTemplate.useSkeletonPartAsMain Mp18
ObjectTemplate.addTemplate Mp18Lod
ObjectTemplate.addTemplate e_MuzzThomp
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.058/0.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_MuzzB17
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.058/0.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.43
ObjectTemplate.setRotation 0/0/0
Rem *** SimpleObjects ***
ObjectTemplate.create SimpleObject Mp18Trigger
ObjectTemplate.geometry Mp18Trigger
ObjectTemplate.create SimpleObject Mp18Plupp
ObjectTemplate.geometry Mp18Plupp
ObjectTemplate.create SimpleObject Mp18Mag
ObjectTemplate.geometry Mp18Mag
ObjectTemplate.create SimpleObject Mp18Simple
ObjectTemplate.geometry Shad_Mp18
ObjectTemplate.create AnimatedBundle Mp18Complex
ObjectTemplate.geometry Mp18
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Mp18.ske
ObjectTemplate.addTemplate Mp18Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate Mp18Plupp
ObjectTemplate.bindToSkeletonPart plupp
ObjectTemplate.addTemplate Mp18Mag
ObjectTemplate.bindToSkeletonPart Mag
ObjectTemplate.create LodObject Mp18Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Mp18Complex
ObjectTemplate.addTemplate Mp18Simple