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Archives/bf1942/levels/Gods_of_the_Arena.rfa
bf1942/levels/Gods_of_the_Arena/StandardMesh/Cass_10_M1.rs
subshader "Cass_10_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Cass_brick_t";
}
subshader "Cass_10_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CHFLR1_S";
}
subshader "Cass_10_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CassKr_T";
}
subshader "Cass_10_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cassw_t";
}
subshader "Cass_10_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3f_b";
}
subshader "Cass_10_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/it_house01_rubble";
}
subshader "Cass_10_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/POW_DeckWood_L";
}
subshader "Cass_10_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/city13b_b";
}
subshader "Cass_10_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/city13b_b";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Cass_brick_t";
}
subshader "Cass_10_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CHFLR1_S";
}
subshader "Cass_10_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/CassKr_T";
}
subshader "Cass_10_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cassw_t";
}
subshader "Cass_10_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3f_b";
}
subshader "Cass_10_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/it_house01_rubble";
}
subshader "Cass_10_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/POW_DeckWood_L";
}
subshader "Cass_10_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/city13b_b";
}
subshader "Cass_10_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/city13b_b";
}