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Archives/bf1942/levels/Gods_of_the_Arena.rfa
bf1942/levels/Gods_of_the_Arena/StandardMesh/FlowerBox_2_m1.rs
subshader "FlowerBox_2_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Wood_2";
}
subshader "FlowerBox_2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Mud";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Wood_2";
}
subshader "FlowerBox_2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/monstrea_T";
}
subshader "FlowerBox_2_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Mud";
}