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Archives/bf1942/levels/SG_Operation_Broken_Arrow.rfa
bf1942/levels/SG_Operation_Broken_Arrow/AI/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea


rem *** Create strategic areas ***
aiStrategicArea.create Supply_Zone 744/419.5 754/429.5 50 land
aiStrategicArea.create stronghold 503.1/574.8 516.4/588.1 50 land
aiStrategicArea.create ruins 509.8/441.3 519.8/451.3 50 land
aiStrategicArea.create construction_jard 277.9/369.4 294.6/386.1 50 land
aiStrategicArea.create gate 513.7/762.5 519.7/768.5 50 land


aiStrategicArea.setActive Supply_Zone
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour stronghold
aiStrategicArea.addNeighbour ruins
aiStrategicArea.addNeighbour construction_jard
aiStrategicArea.addNeighbour gate
aiStrategicArea.setOrderPosition Infantry 754/430
aiStrategicArea.setOrderPosition Tank 754/430
aiStrategicArea.setOrderPosition Car 754/430
aiStrategicArea.setOrderPosition Boat 754/430
aiStrategicArea.setOrderPosition LandingCraft 754/430
aiStrategicArea.setOrderPosition Amphibius 754/430
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive stronghold
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Supply_Zone
aiStrategicArea.addNeighbour ruins
aiStrategicArea.addNeighbour construction_jard
aiStrategicArea.addNeighbour gate
aiStrategicArea.setOrderPosition Infantry 516/588
aiStrategicArea.setOrderPosition Tank 516/588
aiStrategicArea.setOrderPosition Car 516/588
aiStrategicArea.setOrderPosition Boat 516/588
aiStrategicArea.setOrderPosition LandingCraft 516/588
aiStrategicArea.setOrderPosition Amphibius 516/588
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive ruins
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Supply_Zone
aiStrategicArea.addNeighbour stronghold
aiStrategicArea.addNeighbour construction_jard
aiStrategicArea.addNeighbour gate
aiStrategicArea.setOrderPosition Infantry 520/451
aiStrategicArea.setOrderPosition Tank 520/451
aiStrategicArea.setOrderPosition Car 520/451
aiStrategicArea.setOrderPosition Boat 520/451
aiStrategicArea.setOrderPosition LandingCraft 520/451
aiStrategicArea.setOrderPosition Amphibius 520/451
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive construction_jard
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Supply_Zone
aiStrategicArea.addNeighbour stronghold
aiStrategicArea.addNeighbour ruins
aiStrategicArea.addNeighbour gate
aiStrategicArea.setOrderPosition Infantry 295/386
aiStrategicArea.setOrderPosition Tank 295/386
aiStrategicArea.setOrderPosition Car 295/386
aiStrategicArea.setOrderPosition Boat 295/386
aiStrategicArea.setOrderPosition LandingCraft 295/386
aiStrategicArea.setOrderPosition Amphibius 295/386
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive gate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Supply_Zone
aiStrategicArea.addNeighbour stronghold
aiStrategicArea.addNeighbour ruins
aiStrategicArea.addNeighbour construction_jard
aiStrategicArea.setOrderPosition Infantry 520/768
aiStrategicArea.setOrderPosition Tank 520/768
aiStrategicArea.setOrderPosition Car 520/768
aiStrategicArea.setOrderPosition Boat 520/768
aiStrategicArea.setOrderPosition LandingCraft 520/768
aiStrategicArea.setOrderPosition Amphibius 520/768
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 80.0



endIf