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Archives/bf1942/levels/SG_Operation_Broken_Arrow.rfa
bf1942/levels/SG_Operation_Broken_Arrow/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_04.dds NegativeX = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_02.dds PositiveY = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_05.dds NegativeY = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_06.dds PositiveZ = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_03.dds NegativeZ = Stargate_BFM\levels\SG_Operation_Broken_Arrow\Textures\env_SG_Operation_Broken_Arrow_01.dds