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Archives/bf1942/levels/SG_Rooftop.rfa
bf1942/levels/SG_Rooftop/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_04.dds
NegativeX = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_02.dds
PositiveY = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_05.dds
NegativeY = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_06.dds
PositiveZ = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_03.dds
NegativeZ = Stargate_BFM\levels\SG_Rooftop\Textures\env_SG_Rooftop_01.dds