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Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/DeathGlider/Sounds/DGEngine_L.ssc
#include ../../../Common/Sounds/EngineMap.ssc newPatch #include ../../Common/Sounds/Dive.ssc load @ROOT/Sound/@RTD/glider_low.wav minDistance 20 loop priority 10 randomStartPitch 0 / 0 *** Engine start *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 1.2 param 0 param 1 endEffect *** Engine Pitch *** beginEffect controlDestination Pitch controlSource Extern #map<Engine::Rpm> envelope Linear param 0 param 0.6 param 0.7 param 0.3 endEffect *** Engine Volume Start *** beginEffect controlDestination Volume controlSource Extern #map<Engine::Rpm> envelope Ramp param 0 param 0.6 param 1 param -1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 30 param 180 param 1 param -1 endEffect *** Engine stop *** beginEffect controlDestination Volume controlSource TimeRelease envelope Ramp param 0 param 0.2 param 1 param -1 endEffect load @ROOT/Sound/@RTD/glider_medium_1.wav minDistance 20 loop priority 9 randomStartPitch 0 / 0 *** Engine start *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 1.2 param 0 param 1 endEffect *** Engine Pitch *** beginEffect controlDestination Pitch controlSource Extern #map<Engine::Rpm> envelope Linear param 0.4 param 0.99 param 0.7 param 0.3 endEffect *** Engine Volume Start *** beginEffect controlDestination Volume controlSource Extern #map<Engine::Rpm> envelope Ramp param 0 param 0.6 param 0 param 1 endEffect *** Engine Volume End *** beginEffect controlDestination Volume controlSource Extern #map<Engine::Rpm> envelope Ramp param 0.6 param 0.99 param 1 param -1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 30 param 180 param 1 param -1 endEffect *** Engine stop *** beginEffect controlDestination Volume controlSource TimeRelease envelope Ramp param 0 param 0.2 param 1 param -1 endEffect load @ROOT/Sound/@RTD/glider_high.wav minDistance 20 loop priority 10 randomStartPitch 0 / 0 *** Engine start *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 1.2 param 0 param 1 endEffect *** Engine Pitch *** beginEffect controlDestination Pitch controlSource Extern #map<Engine::Rpm> envelope Linear param 0.6 param 1 param 0.7 param 0.3 endEffect *** Engine Volume Start *** beginEffect controlDestination Volume controlSource Extern #map<Engine::Rpm> envelope Ramp param 0.6 param 1 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 30 param 180 param 1 param -1 endEffect *** Engine stop *** beginEffect controlDestination Volume controlSource TimeRelease envelope Ramp param 0 param 0.2 param 1 param -1 endEffect